When words like "Play", "Games", "Missions" and "Fun" are used in front of students, they immediately show more energy in them.
And this is the reason developers and educators are looking into gamifying the process of learning through a variety of new techniques using technology. The 21st century education requires the students to engage, recognize their interests, know what to learn and create a self learner attitude.
Hence, various edtech companies are working for some effective ways to create process of learning “fun”. Here are some of the good examples of gamification in education, we have curated for you.
KnowRe: Personalized Math Learning
Zondle: Create and Play Games Supporting Your Learning Needs
DuoLingo: Learn a language while translating the Web
ClassDojo: Turns Class into a Game of Rewards and Instant Feedback
Brainscape: Turns Confidence Based Repetition into a Game
Socrative: In-Class mobile interaction between Teacher and Student
PlayBrighter: Where Missions Replace Assignments
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