What Can Classrooms Learn About Mastering Collaboration from the Real World?
After the Pandemic: “We will return to physical workplaces and face-to-face training…
Insights & Innovation Around Serious Games, Serious Learning
“In the future we will see a broader range of topics covered…
How is Game-based Learning Helping Teachers During the Pandemic?
“Digital games and simulations will continue to grow in cultural influence and…
A Global Checklist for Innovating Learning
Over 1.2 billion children have been out of the classroom since COVID-19…
From India – A Student-Led Platform for Innovation, Creativity and Entrepreneurship
“This platform provides students with opportunities to exhibit their creativity, problem-solving skills,…
The Post-Pandemic Problem Solvers
Young people have the power to change the world.
Managing Distance Learning in the Midst of the COVID-19 Pandemic
Traditional classrooms are closed. Hundreds of millions of children all over the…
Creating Engaging Learning Spaces for 21st Century Education to be Relevant
“We aim to create inspired design briefs for future-oriented schools developed and…
[EdTech in Africa] Building Brains With Edutainment
“We want kids to love learning, and ultimately become lifelong learners.” –…
Student Driven Real-World Learning in Broadcast Journalism
“Our students earn 3 college credits while developing content that is used…
PISA – Create a Test That Gives Policymakers 21st Century Big Data That Matters
PISA has successfully created a test that the world’s leaders pay attention…
The Sky’s the Limit for Sky School
“It’s really encouraging to see an increasing number of models that take…
Top Teachers Share New Tips for Well-Being, Global Competencies and Going Paperless
The Top Global Teachers are pioneers and innovators in fields such as…
Are the Kids Doing Well in the Digital Age?
“Children are increasingly required to navigate ambiguity, reconcile conflicting viewpoints and identify…
Immersive Storytelling – Could VR Provide an Answer for Children with Dyslexia?
“The preliminary results show that a purposefully designed VR environment can significantly…