Inspirit, the Atlanta-based, research-driven EdTech startup that pioneers immersive XR experiences for STEM education has recently announced the official launch of its Innovative Learning Hub. The platform’s Innovative Learning Hub is the only one-stop-shop for immersive XR STEM content, enabling students to explore subjects like mathematics, physics, chemistry, biology, and trade-related careers training in a cross-platform environment.
Inspirit provides students with immersive simulations, 3D models, and more. Experiential learning is a process in which students “learn by doing” and stimulates academic inquiry through reflection, engagement, and analysis. Through its virtual reality and 3D technology, students can learn about complex STEM concepts, gain practical skills and techniques for future careers, and directly correlate this knowledge to a “real world” setting without ever leaving the classroom.
Backed by a team committed to conducting rigorous studies in partnership with researchers at Stanford University, the company aims to introduce the proven benefits of XR learning to schools across the globe. By incorporating easy-to-use technology, the Innovative Learning Hub is bridging the gap between theoretical concepts and real-world applications, fostering a deeper understanding and a measurable increase in student engagement.
Speaking about the initiative, Founding Director of the Stanford Virtual Human Interaction Lab and Professor of Education, Jeremy Bailenson, said:
Inspirit is unique in that it is led by a VR pioneer who puts ‘education first’, with a huge amount of experience in the world of STEM. The result is one unified platform that schools can easily integrate to improve their students’ learning outcomes and to provide an easy and intuitive system for teachers to embed into their curriculum. In my twenty-five years studying VR, I have not seen a company like Inspirit that strongly emphasizes the rigour of implementing teacher professional development and curriculum alignment with VR to ensure successful integration and long-term usage in the classroom.
Inspirit’s platform provides a comprehensive range of age-appropriate XR experiences aligned with educational standards through its vetted ecosystem of best-in-class content partners. Students can easily explore and study complex concepts from engaging simulations to interactive lessons, making learning more tangible and enjoyable.
Co-founder & CEO of Inspirit, Aditya Vishwanath, commented:
We believe in the power of immersive technology to transform STEM education for meaningful learning in the classroom. Our research-based methodology ensures all middle and high school students can access top-notch XR content that enhances their learning experience, prepares them for the future, and inspires them to pursue their dreams.
Inspirit’s experiences can help students develop critical thinking and problem-solving skills by providing a platform to apply and practice what they learn in real-world situations. The startup allows educators to simulate experiments that might be too dangerous, expensive, or impractical to perform in the classroom. It can help students visualize abstract concepts that are difficult to understand through traditional teaching methods and time-consuming to illustrate in 2D. It also allows students to learn at their own pace, providing instant feedback and allowing them to revisit concepts that they may find difficult.