[Infographic] What Game Elements Can We Harness For Educational Purpose?

Gamification has tremendous potential in the education sector. At present, there are few reasons for the slow adoption of gamification in education, but it is just a matter of time, and we believe that NMC prediction for widespread adoption of 

gamification in education in 2-3 years will be proven to be true.

Here is a wonderful infographic by Knewton , which clearly explains about the history of gamified learning, how we can use it to give students a great experience, what game elements we can harness for educational purposes, and how games can be used in schools.


Gamification Infographic


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