Ever since Facebook became Meta, it has taken the world by storm.
Investors, entrepreneurs, and educationists are either willing or are already pouring billions of dollars into the Metaverse space. Needless to say, even in its infancy, the Metaverse has become a buzzword and hit a fever peak.
So, what is the Metaverse?
The term Metaverse, short for "metauniverse," was initially coined by Neal Stephenson in the dystopian novel "Snow Crash" three decades ago. He describes Metaverse as a "three-dimensional virtual reality" generated by goggles worn by the novel's hero, Hiro.
The 'Metaverse' (rebranded name of Facebook) is a digital world where the real and virtual worlds converge into a science fiction vision. You can also imagine the Metaverse is a virtual world where millions of people could come together to work, play, socialize in immersive virtual environments, and communicate in shared spaces on various platforms. From medicines to medicine, the Metaverse has the potential to transform our lifestyles.
Another good thing is that the Metaverse has the potential to take advantage of technology in the fields of education and learning. It could connect students, educators, and learners from around the world and provide them with the means to interact meaningfully.
Here, we bring you a list of 20 educational startups that you must explore:
Another best thing is that the Metaverse has opportunities to leverage technology in education and learning. It could connect students, educators, and learners worldwide and empower them to interact in meaningful ways.
As per the recent Emergen Research report, the global Metaverse in Education Market Size was significantly high in 2021 and is expected to register a rapid revenue CAGR over the forecast period 2022-2030.
Needless to say, Metaverse is the next iteration in the Internet; this is a shared virtual space where users can interact with each other across their digital avatars, a fusion of cutting-edge technologies such as virtual reality, augmented reality, extended reality, artificial intelligence and effectively combines the attributes of social media, gaming, and cryptocurrency. Metaverse can be used in the educational sector to provide immersive learning experiences for students to create a dynamic and impactful learning environment.
Herein, we bring you a list of 25 education Metaverse Startups you must explore.
An India-based startup, NextMeet develops an immersive virtual reality (VR) platform for distance learning, remote working, and collaboration. The platform features 3D avatars that let users interact with each other virtually over the Metaverse. This makes online learning and work from home (WFH) more interactive and engaging than video calls. The other best thing, NextMeet creates custom 3D worlds that let organize virtual events such as conferences, trade fairs, and product launches.
Axon Park is a virtual platform where you can digitally build your educational campus. The platform prides itself on bringing students and educators together online, eliminating obstacles to education. Axon Park builds virtual campuses like this from scratch, offering immersive learning opportunities.
The platform lets you make quick money off your virtual campus through passive income from course registrations. It is among the top metaverses of education.
As the name suggests, Immerse utilizes virtual reality to teach the language in an immersive way. The platform utilizes virtual reality to teach the language in an immersive way. Immerse provides services to language suppliers such as language schools and universities. It is recognized by industry leaders like ICEF and Pie News and has become a leader in submerged education.
Likewise, the Immersive team is also a leader in the field, having been in space since 2017 and composed of various talents.
Immerse is one to look out for; the platform attempts to improve the English language globally.
VRAcademi is a digital learning platform that communicates the development of virtual reality and creative design to young adults and kids. The VRAcademi platform allows people to create virtual reality experiences, including cinema, 3D game development, art, and design.
VRAcademi offers six accessible courses where you can learn how to do VR experiences from home. Sonal Ahuja, the company's CEO, leads the project, and Sonal has over 25 years of experience in 3D design, creative art, planning, and XR technology development.
Gatherverse isn't a digital virtual world but a community of like-minded people who get together to talk about Metaverse. Gatherverse is an ecosystem where communities come together to talk about the future of web3. It is an annual summit bringing together the brightest minds in the world to exchange ideas on how to build the Metaverse.
As we already know, the Metaverse and its terms may often confuse, but Gatherverse breaks down these barriers to learning by uniting communities under one educational umbrella.
Inevitable Media is on a mission to embark billions into the Metaverse through learn-to-learn. Inevitable Media, founded by Tiago Amaral and Kayna Oliveira, offers educational content in intuitive blogs and classes through their Unavoidable Academy, designed to teach you about Metaverse's ins and outs.
By taking any of those courses, you will get the certification on NFT and web3. Inevitable Media is one of the leading companies in education in the Metaverse.
An ed-tech startup, Camp K12, building a global online school for 21st-century skills in the recent past, launched Hatch Kids, a metaverse and AR/VR creation platform specially designed for young learners. Accessible free of charge, Hatch Kids is an online 3D creation platform for children aged between 6 and 18, designing, coding, and publishing 3D games, augmented reality (AR) applications, interactive virtual reality (VR) worlds, and metaverse experiences without any prior design or coding experience.
In 6 months, the platform has grown organically to over 1.1 million users across 150 countries via school, government, and ed-tech partnerships. UK and Canada most consume the platform, followed by the UK, Australia, and India. AS of now, more than 3.6 million projects have been made by students on the platform, in the classroom, and beyond.
Dallas Hybrid Prep, launched at the beginning of the academic year 2021-2022, uses a hybrid virtual and in-person learning model. Dallas Hybrid Prep is one of the first schools in the country to implement a metaverse platform.
In 2016, Dallas ISD recruited STEMuli as one of the first industry partners to support workplace learning at Conrad H-Tech and Seagoville High School, the first Pathways to technology early college high school in Texas. It was founded by Taylor Shead and Wade Aston, former Apple employees.
To access the STEMuli metaverse, students must use their laptops or tablets. The STEMuli metaverse is an LMS that builds asynchronous work within an enhanced virtual learning environment.
The platform lets students join their teachers while learning from home to collaborate and complete gaming-style assignments, using avatars and earning online currency to complete the assigned tasks.
Another Start-up, Roblox, has been established to connect a billion people with optimism and civility. The platform enables its users to imagine, create, and have fun with friends as they explore millions of immersive 3D experiences built by a global community of developers.
It is ranked as one of the best online entertainment platforms for audiences under 18 based on average monthly hits and time spent (Comscore). Roblox claims that millions of people enroll each month. Moreover, it's available on almost every device - PC, iOS, Mac, Android, Amazon Devices, Xbox One, Oculus Rift, and HTC Vive.
Animoca Brands, a Deloitte Tech Fast winner and rank holder in the Financial Times list of High Growth Companies Asia-Pacific 2021 and a leader in digital entertainment, gamification, and blockchain, has made its way to education. The platform aims to get into general educational tooling that could apply to more than one discipline. It wants to grow into new segments and markets, such as education, to encourage massive blockchain adoption.
This video game based in Hong Kong and Metaverse grows into blockchain-based educational products with its acquisition of TinyTap. Users can create their games on this platform, transforming content creation and ownership in the business segment.
Animoca launched TinyTap to take advantage of its new acquisition to establish a platform for user-generated educational content based on blockchain (CMU). It will help make new opportunities available to educators worldwide, allowing them to generate equity from their creations while offering parents enhanced learning opportunities for their kids.
Animoca Brands have also expanded its learning App Portfolio with BrainyTap. It is a mobile learning environment offering over 1,200 activities, including e-books, games, quizzes, soundboards, puzzles, and more.
Established in 2015 by CEO Kyle Jackson, Talespin, a technology startup based in Los Angeles, is one of the leading companies using Metaverse for learning. It focuses on talent acquisition and skills mobility. This metaverse platform intends to build a working future in which the distance between learning and execution breaks down, allowing people to explore unique career paths that respond to the needs of businesses and individuals.
The startup uses its proprietary platform to provide companies, partners, and individuals with an end-to-end solution to create, distribute and measure the impact of immersive learning content.
Talespin also supports an ecosystem of learning content creators, state-of-the-art learning platforms, XR equipment partners, and corporate clients. It has developed a platform for creating and disseminating immersive learning experiences. Its technology uses humans and 3D virtual environments to help people apply their conversational skills and simulate jobs using real-time feedback and skills analysis.
Also, Talespin has a proven track record of accelerated learning, increased employee engagement, and more effective skills development and development programs.
Multiverse, founded by Euan Blair (the eldest son of former UK Prime Minister Tony Blair) and Sophie Adelman, the learning startup Tech is close to Unicorn status of $1 billion after closing a $130-million funding cycle to address the growing demand for professional learning in the UK and the United States.
Established to build a diverse group of future executives, Multiverse works to match talented individuals with careers and provides world-class training in a wide range of leadership, digital, and technology skills.
The programmes focus on the future's skills, ranging from business operations to data science and software engineering. Multiverse provides high-quality apprenticeship programmes.
Apprentices benefit from one-to-one coaching with an industry expert and are supported by a thriving community with events, socials, mentoring, and leadership programmes.
The company, known until now as 'WhiteHat', has tripled the number of apprentices it trains to more than 2,000 last year.
Notably, Multiverse focuses on three primary areas:
- measuring potential beyond academics
- delivering job-focused training via applied learning programs
- helping diverse groups of young people build social capital and strong networks
The Tomorrow University of Applied Sciences, a Berlin-based edtech company, is one of the go-to institutions for education in sustainability, entrepreneurship, and technology. Its revolutionary approach to education will help make a long-lasting societal impact while pursuing a Bachelor's or Master's Degree from any corner of the world. Remote-first challenger university, Tomorrow's Education, was founded in 2020. It has created a mobile-first, personalized challenge-based learning system that allows people from any corner of the world to achieve a professional master's degree in entrepreneurship, sustainability, and technology.
Specifically, the overall goal is to harness the power of e-learning to accelerate the transition to a sustainable society by educating and empowering policymakers for tomorrow's change.
Edverse, one of the most promising educational start-ups and most sought-after metaverse initiatives, Co-founded by Gautam Arjun and Yuvraj Krishan Sharma, offers an interconnected and technology-driven digital learning platform cosmos, enabling learners to enhance their education through immersive technology and can hyper-personalize their learning journey.
Edverse works within the '4E' framework of Enrich, Engage, Excel, and Empower.
Edverse's pillars are learners, educators, creators, and advocates. These stakeholders deeply close the 'phygital' gap and allow for an interconnected and unlimited learning ecosystem. At Edverse, educators have the opportunity to leverage the largest repository of Ed-NFTs and empower generations of learners.
Creators in the platform can sell Ed-NFTs upon request and become certified by the community, and finally, the promoters have the opportunity to purchase, sell and rent land within Edverse to support the establishment of institutions and the creation of learning spaces.
Edverse is a team initiative that has collaborated with the Global Mammoth Pearson and provided an immersive and forward-thinking learning experience for more than 200,000 learners.
This startup will enable platform participants to share immersive learning experiences, develop socially relevant contexts and stimulate students' motivation and retention through strategically developed learning paths. Students will also have deep glimpses into their level of understanding and learning prowess through curated experiments.
Michael Bodekaer Jensen founded the Danish Edtech company Labster. Labster is an educational "Eduverse" where learners wander around a science campus to conduct virtual experiments or take any VR-based medical training courses and also lets teachers build and share digital teaching materials.
The platform gained popularity after the sudden outbreak of COVID-19 when the education industry shifted to remote/online learning. The company strongly believes that it can easily be upgraded as the Metaverse awakens schools, governments, and businesses to the potential of immersive virtual worlds.
A Korea-based Metaverse startup, MARVRUS aims to revolutionize how children learn by creating an education-focused Metaverse powered by AI technology.
MARVRUS has set a goal to help teachers and students with its virtual environments by using XR (extended reality) and Emotion AI technology, MEE, to build immersive experiences that transcend reality. Their educational Metaverse is called MEEMZ and will be powered by the MARVRUS Emotion Engine (otherwise known as MEE). MEE is the basic technology of MARVRUS which combines computer vision, deep learning, and biometric detection. It integrates real human emotions into the learner's end-user experience. Applied to the MEEMZ core product, the technology will allow a customized learning experience by creating a Metaverse that reads and reacts to users' concentration levels.
To access the MEEMZ Metaverse, you will not need a virtual reality headset because students will be able to access the platform via tablets. Additionally, it will offer fun and immersive features such as virtual study rooms, interactive quiz cards, and beautiful virtual spaces to organize events.
MEEMZ is currently in its beta period and will be launched on the Google Play Store in March.
Koala is a gamified metaverse platform that helps conduct live online classes. It is an all-in-one platform for online tutors to manage their businesses successfully. Koala is a fun platform for educators to teach their students online. It has taken over 80,000 classes, making it clear that children like this metaverse platform.
To have full access to tutors, you must purchase a premium membership. The premium membership unlocks extra tools that help tutors grow their businesses.
Designed to reshape distance learning in medical schools, MedRoom is a part of one of the largest private education groups in Brazil. The company wishes to take its virtual laboratory to colleges and hospitals throughout Latin America.
Founded in 2016 by entrepreneurs Vinicius Gusmão and Sandro Nhaia, the startup believes it can help doctors, teachers, and students with its virtual environments. Moreover, has drawn the attention of Ânima Educação, the fourth largest private education group in Brazil.
The edtech was acquired by Ânima in November 2020 and is now part of the group that owns Anhembi Morumbi, São Judas, and Unisul, among other private universities. Transaction values were not disclosed.
Govak reality is a metaverse startup that brings up virtual and augmented reality solutions. It innovates how teachers should teach their students and co-workers using new, more immersive, experiential language.
To help in the best way possible, the platform follows the ideation and strategy approach; it sets up a quote and delineates the next steps to help you easily keep track of the ongoing project. It also supports conducting research, sending sketches, mock-ups, prototypes, etc., to help evaluate and track progress. It also provides Q&A support.
Novartis, the leading pharmaceutical industry, recently had to train 100 people in best production practices and aseptic procedures for a new leukemia treatment. They had a limited number of physical training labs and SMEs to train people on competencies where serious mistakes could occur. The Gronstedt Group, therefore, had an excellent idea of developing a new, state-of-the-art virtual reality simulation platform. In this way, Novartis was born, all to educate people.
Shenzhen Meten International Education Co. Ltd., by Meten Holding Group Ltd. ("Meten Holding Group" or the "Company") (NASDAQ: METX), Shenzhen Meten International Education Co. Ltd., by Meten Holding Group Ltd.
(Meten Holding Group or Company) (NASDAQ: METX) is an omni-channel training company based in China that offers language and workplace training services; today provided updates on the company's metaverse professional training courses (the "Courses").
As announced in December 2021, the Meten Holding Group recently launched the testing of their professional training courses covering topics such as video post-production, game rendering, architectural visualization, interior design, UI/UX design, and Building Information Modeling ("BIM") application.
Although impacted by the COVID-19 pandemic, the Corporation managed to obtain a gross invoice of RMB 10 million (approximately US$1.57 million) for the first quarter of 2022 and foresees growth potential soon, as prices have been launched in a limited number of cities, including Shenzhen, Guangzhou, and Nanjing.
All metaverse classes are personalized for people without visual design knowledge who want to start their careers in this field and professionals from visual design in search of advanced training.
The company is committed to assisting students with different backgrounds to meet their individual learning needs and master professional skills to reach industry standards with unique creative abilities.
Arizona State University recently announced its big plan for Web3 and the Metaverse.
One of the largest public universities in the country (United States), Arizona State University will soon set an example for others in the digital space.
Arizona State University recently announced its great plan for Web3 and the Metaverse.
One of the country's largest public universities (U.S.), Arizona State University will soon be an example to others in the digital space. Through a range of trademark filings with the U.S. Patent and Trademark Office (USPTO), the public research university has begun to launch classes in the Metaverse but also issues ETFs for authenticating certificates and event tickets.
The Arizona Board of Regents submitted the seven applications to the University under several names, including Sun Devils, the University's football team.
The University plans to issue NFTs or non-fungible tokens for in-house events, and artwork of the landmarks within its campus is underway. It will also issue NFTs for videos of the University's sports highlights.
Another major change would be for the University to become entirely virtual, which involves taking courses and leading meetings or workshops in the Metaverse. This could also be reflected in organizing events, such as concerts and exhibitions in the virtual world. These filings could also point toward the University exploring NFTs for authenticating diplomas.
We all know that unemployment became more of a concern when the pandemic hit. The same goes for Invact University. The University analyzed certain survey results & pieces of research; found that the problem is large & requires a scalable platform solution, and better technology-driven solutions were not working; we knew there had to be a better way.
It has provided an immersive university platform where students can experience a virtual world fused with the real world. "Metaversity" is designed to help build communities and ecosystems on the open web.
With this, it aims to bring a revolution in education to India's future and make education experiential and affordable by constructing the most academic space on the Metaverse, which would also help create employability.
The 21K School is reimagining education with emerging technologies like Blockchain, NFTs, and more to instill learning, thinking, and creativity in the DNA of our students. It will allow children to understand how cutting-edge technology can help them turn their creativity into financial empowerment.
To better equip students with the latest technology advancements,21K aims to innovate traditional ways of teaching. It will soon introduce personalized and interactive virtual learning classes for an elevated learning experience. Also, it will bring in the latest virtual reality technologies to help students learn in a conducive environment and understand subjects very deeply.
Skillful Craftsman Education Technology Ltd., an education technology company that provides interactive online learning services, recently announced that the company had concluded a strategic cooperation agreement (the "Agreement") with Jiangsu Hibao Tech Software Co., Ltd. ["Hibao"], a provider of intelligent factory technology, to develop its Meta-Fafactory, a platform for training intelligent technical skills Metaverse.
Both parties agree to develop Meta-Factory to provide vocational colleges and manufacturing industry customers with multi-person collaborative and multi-scene simulation training bases designed to help them effectively cater to the fast-evolving labour market of manufacturing factories. Hibao undertakes to supply basic data on the manufacturing industry, and the company agrees to be responsible for the Smart Virtual Reality ("V.R.") Operating Platform and the construction of vocational training bases.