ARTIFICIAL INTELLIGENCE + DEEP LEARNING
Even though AI and neural networks are very present in our daily lives (routing, spam detection, games, expert systems, grammar correction, conversational systems, speech and image recognition, advertising…) it’s obvious they’ll become more present. For education, some examples of use are:
- Adaptative learning: based on a student’s behaviour and results, an intelligent assistant can predict and readapt the learning path to those necessities. Combined with biometrics and the ubiquitous persona (explained below) a student could have the best experience ever.
- Automatic courses on the fly, with contents collected by intelligent searching systems (data mining).
- Virtual tutors.
THE UBIQUITOUS PERSONA + GAMIFICATION + SOCIAL MEDIA LEARNING
If gamification, social media and MOOCs are to rocket the ultimate virtual profile has to be agreed: the persona. This will be a mega profile composed of real life data, as your education and career, carefully analyzed and arranged by AI bots. But more information will be collected, as the one sent by wearables, including geolocalization, biometric data and the like. This persona will have real-life impact, as in job-seeking, leisure (experience improvement) or health, and of course, the user will decide what to share.
There are some powerful profiles at the moment, as Facebook, Twitter, Google+ or LinkedIn, and the companies behind them are struggling to extend their products’ scope, but the fact is that, for example, Facebook is more related to leisure and LinkedIn to career development. Which one of them ends up crystallizing in something tangible as, for example, hiring? That’s what people will be seeking eventually.
In school, persona will help personalize students’ educational experience, adapt contents to their capacities, track their evolution and help in the assessment.
SPECIALISED STAFF IN SCHOOLS
As technology evolves quite too fast school staff will need additional help. The actual school landscape looks like:
- Teachers trying to find time to check resources in a mare magnum of options.
- The use of not so good technological solutions (or, in other words, bad decisions).
- A continuous use-and-drop philosophy, burning out teachers and students.
- Buying certain tech products because they’re fashionable.
The ICT coach role, played by Computer Scientists and similar professionals working as teachers, will be on the rise. People able to:
- Quickly analyze the technological panorama.
- Seek and adapt technological solutions to schools.
- Merge technological, pedagogical and humane aspects.
- Spread the tech philosophy inside school.
- Educate other teachers in good practices.